Re: TrViewer room meshes

Re: TrViewer room meshes


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by vagrant on June 17, 2000 at 22:29:48:

In reply to: TrViewer room meshes posted by Bart on June 17, 2000 at 08:51:00:

Bart, that pretty much says it:
": I think that the lights should be exported in the 3d file, because if it gets the lights from the original room, and the new room is totally different, where should TrViewer place the new lights?"

yes, that's the 64 million$$ question right there, isn't it?

"where is the light data for the (new) meshes
generated from?"....ok, I agree, it looks like a funky
problem right now, but,
here is why I am constantly harping on that ...
"how can we set the "default lights"? question.

I'm not talking about TReditor; I'm talking about the
Bad Boy, Rview...that's where the .dxf import loses it's
data & is reset to those K-Mart lights...
an easy solution(for now, this month) would be:
to be able to select "default lighting value" for
.dxf file import...

that would help to make rooms more consistant &
dynamic looking in appearance...

anything more fine-tuned would be welcome,
but, let's get real




Replies:



Reply

Name:

Email:

Subject:

Message:

Optional
Link URL:

Link Title:

Image URL:


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum