Re: Rview texture rotate

Re: Rview texture rotate


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by vagrant on June 15, 2000 at 18:31:32:

In reply to: Rview texture rotate posted by Bart on June 15, 2000 at 15:16:34:

Bart, a few other things that I've used w/
Rview "tile rotate" feature....

I had absolutely No Problem with tile rotation
for my TR2 "RTV" level...to do floor textures or
pretty-up ceilings, just get in a bird's eye view and
start rotating tiles...

however, in TR3, this didn't work in my
"Jungle.tr2" rooms...


it seems that what is on your Rview screen is NOT
the same as what will compile and show in the level...

I found that (when doing the overhead "leafy branches &
blue sky" tiles) that if some of the tiles are still
not showing good. (in the game)
Make a note of these ones; go back to Rview, and rotate the
back 90 degrees clockwise...
yes, it will look weird in Rview, but, compile and run this
level...

they will be in their proper places now(I think it was
"clockwise"; it's been a month since
I did that)

try it sometime (before you really need this in a good
level that you're builing) ...
it's dissapointing to build a good room & then
have the tiles all screwed up..
Kev




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