Posted by Tomb Biker on June 12, 2000 at 16:00:17:
In reply to: Re: Sky mesh object worx!!! posted by rgbold on June 12, 2000 at 14:04:26:
Hi RGBold,
: TB,
: You are right that the sky mesh is enabled by a room flag.
: it is hex 0x28. TRitem uses hex 0x60 for a snow flag so I don't
: know how it works in the sky ( I couldn't get it to )
yes, thatīs what I tried to reproduce, but the TR engine shows up strange behaviour not only at this point. Iīm doing a level based on TR3īs shore level and there is a place where you can hear the waterfall sound although we havenīt a thing to put it into. This happend also when building my first giant room using quadchase.tr3 as base level. I couldnīt get the sky working in that level although I sat hex 0x28 by hand. Seems that weīll have to learn some more things before our level editor becomes perfect.
Another question: In my shore level I use very high rooms and when loading them in TRItem I canīt get to the base tile in some rooms. The same thing happens when loading rooms bigger than 28X28 tiles. Would it be possible for you to expand the working area with scroll bars? Would be great.
Many thanks,
TB
: The next (and last 2d version of TRitem ) will have the
: sky flag in it. I'll get it up as soon as I can, hopefully tonite.
: Been going great guns on the 3d version and it should be out very
: soon.
: I'll post here when anything up.
: BTW, how do I get to the site w/ your level? I don't care what
: Bart says, I want to see ANYTHING.
: Thanks a million for the help on the sky.
: rgbold.