Posted by Tomb Biker on June 12, 2000 at 08:09:17:
In reply to: Re:Post new levels posted by Kevin on June 11, 2000 at 23:48:58:
Hi,
thx for your reply. My test levels weren´t ment as an example for good level design, so Bart´s opinion is alright. The tools are really good compared with what we had some months ago. But they are hard to use, though (self-destroying levels? I had them after nearly every change).
The real meaning was to show up some probs that could appear during level design no matter if these are bugs in the tools or just some effects we´ll have to live with (because Core has them, too). So, if you are creating a level and there´s something with strange behaviour (like the change of underwater rooms) please post it. This will help us all.
To Kevin: Hope your beautiful She-textures will appear in your level, too. I was wondering all the time how they would look in TR3.
Greats
TB