To E. Popov

To E. Popov


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Bart on June 01, 2000 at 07:45:49:

I exported all tr1 Lara 3d meshes and exported all texture tiles (Texture tile 1 named 'trtext01.tga' etc.)
I imported these at the right meshes in the tr3 Jungle level.
The 'new' Lara moveable looks fine, just like the original tr1 Lara.
But for example the head-mesh contains a texture in texture tile #1 and in texture tile #7. Her foot does also. But Trviewer imports Texture tile 1 and 7 for her head and again for her foot. When all meshes are imported, jungle.tr2 contained several the same tr1 texture tiles. 36 8 bit texture tiles and 36 16 bit texture tiles to be specific. This makes the level around 9 Mb
and this makes Tomb Raider 3 crash when it loads the jungle level.

What are you working on now and will this 'bug' be fixed in a new TrViewer?


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