Posted by vagrant on May 31, 2000 at 20:29:47:
In reply to: sky posted by rgbold on May 31, 2000 at 07:39:57:
the game sky; yep. it stops the game engine from "seeing to far",
if you remember Quake 101 level editing, the best way to contain
a huge set of rooms is to put it in a "box"..then, if you screw up
your level geometry somewhere & create holes; it'll cure that.
The first time I saw this box was in TR2 "Boat" level.
Corner-jump Lara up to the rooftop & there it is:
the 3D boundries of the world...
but, in Jungle.tr2 level, it's used for the kool effect
of perspective depth. that is, the masked textures of the overhead
folage/leafy .bmps must have a good ceilin to shaow againest.
And it can't be to close, or it won't look right.
another weird thang; in the TR2 original level "Skidoo.tr2"
there is a icy room with a busted mesh, a "hole into infinity"
that flickers & tries to swallow Lara up.
Now I find that effect quite easy to do(if I'm not paying attention,
that is!)