Posted by rgbold on May 29, 2000 at 10:55:51:
In reply to: Lighting posted by Bart on May 29, 2000 at 09:26:40:
Bart, updated the doc with additional info on 'spot lighting' and
corrected a problem that cropped in on TR3 spot lighting. Found out
pretty much that the 'fade 1' value in TR1/2 (they don't use 'fade 2')
determines how far the light will travel and is in increments of 1/4th
block. so a value of 4 means the light will travel only one block.
In TR3 the 'fade 1' kinda controls the intensity like the watts on a light
and the 'fade 2' now controls how far it travels in 1 block increments.
Will see if I can quickly throw in the CD thing.
Am trying to put on a 3d room view ala Rview so not working in the blind.
Got wireframe of room okay, gotta figure out the texture stuff. Would
love to throw in 3d mesh of items like E. Popov's TRviewer (that's what
I use to see what's in the level as far as items, doors, etc.) But I
think that's a ways off.
Take care...