RE: Mapping the meshes

RE: Mapping the meshes


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by E. Popov on March 01, 2000 at 16:14:32:

In reply to: Re: Mapping the meshes posted by R.Stone on March 01, 2000 at 15:28:01:

Happy to "see" you again :). That was a long time.

> Actually, it's simpler than that. The .Xcoordinate and .Ycoordinate values
> can be anything, but are typically 0/1/255. If you simply add that value to
> the corresponding .Xpixel/.Ypixel AS A BITU8 (e.g. adding 255 is just like
> subtracting 1), you get the appropriate texture coordinate (on a 0..256
> scale).
> And yes, it's the same for the room textures.

Ok. That's a strange thing from Core: why not just putting the right coords in the structure ? Maybe for some unimplemented kind of texture animations (though I can't see in what way it could help to have these extra fields)...

E.Popov



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