Re: TRProject

Re: TRProject


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by E.Popov on February 29, 2000 at 13:16:14:

In reply to: TRProject posted by Johnboy on February 29, 2000 at 07:37:12:

> I uploaded a version of TRProject to eeps site a couple of weeks ago, at that
> stage, textures could be loaded\edited, new textures added old ones deleted
> etc and rooms could be viewed with textures mapped (albeit incorrectly in
> some cases).

You should make an announcement in this forum when you release some tools: I saw your package on the eepē site only two days ago !

> I have since modified this to show the entire level (though you'd better have
> a ninja pc to view this.... or the opengl.dll from 3dfx)and have added a

Ok, so I will re-download it: viewing one room at a time is not very interesting for the time being (but it will when editing-time come !).

> However, I have received very little feedback, has anyone downloaded\used
> this utility, if so does it suck or what would you like to see - any comments
> welcome. Although obviously nice comments are more welcome than nasty ones...

Unlike the others (Jean-Luc / TPascal), I could make it work, maybe because I have a recently installed W98 (no dev. tools installed on it for eg, so no old vb runtime dll). I found it interesting, it looks promising for a future editor. Something I wonder if it have to be in such an editor is the texture editor: I think it's way easier to import a texture when it comes to create a new one, or export a current one, modify it in a paint program and then reimport it. So, we should have tools to import/export/replace some part of a texture, but maybe the edition of the texture is not useful. Just my point of view.
But there's already lots of work on your project, I'm currently not so far: I have yet to work hard :)




Replies:



Reply

Name:

Email:

Subject:

Message:

Optional
Link URL:

Link Title:

Image URL:


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum