Posted by rgbold on May 09, 2000 at 19:48:57:
In reply to: TR1 Baldies Behavior posted by Turbo Pascal on May 09, 2000 at 13:46:04:
Hey, Turbo. I'll check into this. I didn't play around with the item
flags at all. Just plugged in 0. (I told you it was hurried out :)
Probably is in the flag data like you suggested, don't think it's hardcoded.
The reason I didn't want to carry over the old floor data at first is because
I did't understand some of the subfunctions of the trigger command. Probably
something in the fdlist shows what sequence to play.
I emailed you, once got a message about undeliverable, the other time
looked like it went thru okay. Hope you got it.
TR3 support version of TRitem should be up tonite. It's a headache to pull
the object id's out. Thank God for Popov's viewer! Made it a LOT easier.
Thanks...