Posted by rgbold on May 09, 2000 at 19:39:35:
In reply to: TR1 Baldies Behavior posted by Turbo Pascal on May 09, 2000 at 13:46:04:
: I am testing TRitem.exe with tr1 demo version that play
: level2.phd.
: I put Larsen Item from Peru level to my new room, after
: kill him, the level automaticaly finish, but when i put
: Larson from Egypt level did not.
: Are there 2 Ids Larson?, The rosetta stone catalogue say
: that there is only one (Id 27).
: I guess that Rgbold put the same item flag in the Items
: table, and i am ussing the same TOMB.EXE demo version so
: where in the PHD is a flag for this different behaivior?,
: in anims structure?, anim commands?.
: The same for Pierre item, Pierre always disapear when get
: injured and out of focus even from the original
: level where he can be killed
: I want to mean that seems that some Behavior that we think are
: hard coded maybe can be changed in Data.
:
: Turbo Pascal.