Posted by BitShifter on May 07, 2000 at 15:31:11:
In reply to: Re: TextureAssign can now animate sprite sequences posted by Joseph Seymour on May 07, 2000 at 09:06:02:
: I sorry to ask, But what is TextureAssign used for?
There will come a time when we will have to make our own trexture strip on our completely new TR levels...or if you want to modify an existing level a bit.
First, make a completely new 8bits BitMap of a texture strip (256 x(number of tiles x 256), load it into the TextureAssign and (after the editing will be coded) you will be able to parse (specidy coordinates of) the texture into a list of texture to assignt o polygons, animations, sprites and sprite sequences so as to be independent of the Eidos collection.
For now, all it can do is read a level and trace the texture and the sprites on the drawing and play both animations and sequences.
It will be faster than coding them hard by hand with an Hex editor.