Re: Porting to TR2/3

Re: Porting to TR2/3


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Posted by Turbo Pascal on May 04, 2000 at 10:40:10:

In reply to: Porting to TR2/3 posted by BitShifter on May 04, 2000 at 06:49:14:

: After loading every bit I want to inject into the new level *in memory*, I would rewrite the level file from the start while offsetting all addresses by the correct amount, copying alternatively from the chunks to be injected and the file to be updated (like inserting new pages in a loose leaf binder. The program would adjust the "page" numbers automatically.) As long as the file offsets for all references are self consistents, I see no problems.

All right then!!

: Is there not a problem about the behaviors of enemies being hard coded in the engine or are they in the level file itself?

There is not problem if we export the enemies/items from one level to another in the same TR Engine game version (the mainly objetive), but if we will export TR1
enemys to TR2 then i don't think that it will work;
for porting a tr1 level to tr2 we will need to use the enemys from TR2 (the most likeness).





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