Posted by E.Popov on May 04, 2000 at 10:38:17:
In reply to: Porting to TR2/3 posted by BitShifter on May 04, 2000 at 06:49:14:
> Is there not a problem about the behaviors of enemies being hard coded in the
> engine or are they in the level file itself?
I don't think: the behaviour is hard-coded, but you give "the path" the caracter should follow (or some hints for the path, according to TRosetta stone), so that he can't do whatever he wants.
E.Popov