Posted by Stefan on April 29, 2000 at 04:47:12:
In reply to: Stefan, Please read this. posted by Turbo Pascal on April 28, 2000 at 13:36:42:
: The problem is that the object textures table IS NOT UPDATED,
: so all new textures that you add CAN NOT BE USED on any
: mesh room, mesh objects etc.
: For make the object texture table update ease, i suggest that when
: a new tile is created, the program also update the texture object table
: adding new 64x64 (or another fixed size) object textures from the new tile.
: If the fixed size can be especified we can add new tiles with 16 new 64x64
: textures or 4 new 128x128 textures etc.
Thats a nice idea... something like an Sprite & Texture List Edit Editor.
I'll try it.
Stefan