Level Analyser Posted

Level Analyser Posted


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by BitShifter on February 21, 2000 at 20:39:05:

I've finally finished my little app that outputs a level to a RichTextbox and that can save to a CSV file.

Responding to an invitation by eep Himself, I uploaded the zipped thing to
Should there be any problems, aim the tomatoes *that* way ;-) (I guess he'll reroute as needed 8-D )

I did not post the source code. But I will post the source of the next Analyser I write as its Object structure will make it a breeze to modify.

A word of warning, you need the VB runtime library to run it unless you have the Visual Basic 6 software. If not, you have to download it. If you don't find it, I'll post it but be warned: it weights in at around 1.3 megs.

A few exceptions to the data being extracted: the light maps, the SoundMaps, the Sounds themselves and the Frames. These, I'll output when I work out the relation between all objects. And read the help file before you use, especially about getting the texture out, else you will wonder why the app *seems* to crash.

I've checked the exactitude of every byte being output by checking all of them with an HexEditor. Should you find anything out of kilter, please let me know pronto, as I will be working on the next versions.

After that, on to the Editor.




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Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum