Re: TR3 crack and textures.

Re: TR3 crack and textures.


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Posted by E.Popov on March 28, 2000 at 02:37:32:

In reply to: TR3 crack and textures. posted by Turbo pascal on March 27, 2000 at 17:22:10:

> Also, do anyone know if the Obj textures table in TR1 has some different with
> TR2/TR3?
> I have to adjust 2 pixels in the X cord in TR1 textures, but with TR2 it work
> fine without adjustment.

Use the extra informations in the X/YCoordinate fields to offset the u,v coordinates. See the "Mapping the meshes" thread which began on 3/01/00, specifically the Stone's response.

E.Popov



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