Re: More TR tools.

Re: More TR tools.


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by BitShifter on March 17, 2000 at 12:03:11:

In reply to: More TR tools. posted by Turbo Pascal on March 15, 2000 at 12:46:46:

:
: I am happy that the TR programers comunity is growing.
(snip)
: Now that you will start making your next tool, please consider this:

I've thought about it. To help (maybe...I hope), I've released my LevelAnalyser ahead of time so people could read a level file in a human readable format.

: A Videogame team (like Core design) with profesional programers at full time,
: take severals months to make a editor, (and they get pay for it), so if you are
: just one person, working on free time, and working for free and start making a
: program that will support all section, i guess it will take you tooo much time!,

Trouble is, unless Eidos start releasing real technical info, we *have* to do it this way so we understand exactly what we are doing.

The TRs level files are structured in such a way, unless somebody is changing *just* the textures (no size changes), he's *gota* know about all the rest so his modifications won't crashes the game engine.

: I know that some person (like my friend Eep2) want all tools in the
: same package, but i think that is very hard to get all us to work
: in the same source code, it is more ease that a man change his religion that
: a man change his Programing Language, some Us want to use C++, others want
: Visual Basic, I want Borland Object Pascal and maybe someone want Java etc.
: So i think it is better options that every one use his own Language to make a
: Independiently Tool.

...like DLLs that would do ONE thing, right?



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