Animation frames

Animation frames


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Crofter on November 23, 2000 at 23:41:55:

I've coded a complete TR2 level viewer in C++ that uses OpenGL to render in real time (with a GeForce 2 :).
You can navigate trhough entire levels as a ghost. I draw static meshes and animated meshes threes too. The entire level can be seen. Even the rope above the pair of T-Rex is there. I'm having problems with animations frames. Has anybody know more that what RossetaStone explains (in a poor pseudo-code comment).
I've found that the FrameSize in wall.tr2 animations can vary from 10 to more that 50 bytes.
I need help, I want to read those cool animations to see lara walk, jump, grab!!!

Thanx in advance


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Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum