Posted by BitShifter on July 25, 2000 at 12:04:07:
In reply to: original levels are clean posted by TB on July 24, 2000 at 19:39:09:
: Hi Bitshift,
: I viewed lots of original TR levels now and there seem to be no fragments in it. There are nearly no overlaping areas between rooms
..the overlaping would be wall sectors only, not visible floors...
: and the areas beneath the surface have no visible polygons in.
In the Nevada desert level, when you miss the rock and fall into the quicksand, the wave motion leaves some space between polygons and I saw the floor ofthat space was textured as quicksand.
: Although there is no need to do this it would be a great feature to have it in RView´s dxf export.
: Maybe R.Stone used a way of 'hardcoding' the levels. I mean, if he had some tools like TREdit or TRItem, he would probably have posted them somewhere. Fact is, this custom level was the first that was built from scratch, otherwise some other levels would be around in the net.
He must have, the rooms are filled by a 3D grid of vertices at every coordinate points you'd expect a sector block to be.
: I try out Roy´s new TRItem today, hope to get the level quite natural, now.
: CYA
: TB