News/Upates |
11/1/8: Added Sound Drone since old site doesn't seem to want to host it anymore (and I couldn't find it in a quick Google search).
3/11/8: Added more Thief 3 sounds.
3/9/8: Fixed Sound Drone link and title font newlines, added newsgroup and Wikipedia links, and italicized names.
6/11/4: Updated Thief 3's ambient music removal.
6/9/4: Updated Thief 3's ambient music table.
6/8/4: Renamed Thief 3's "more INI-tweaks" link. Added Thief 3 to "Removing Ambient Music".
6/3/4: Changed Thief 3 Patcher link. Found some gear bugs. Changed ambient music table font. Added "Other" section and download link image. Updated Thief 3 Patcher readme with another bug.
6/1/4: Changed table border color and Thief 3 tweaks link. Updated T3 Patcher
5/31/4: Fixed patcher link. Created News/Updates section.
5/30/4: Added Thief: Deadly Shadows section. Edited layout.
3/28/2K: ?
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Remove the WAV(s) from snd.crf (ZIP) you don't want to hear. I took out most of the ambient music (because they would not shut up after I disabled music in Thief's options, and I can still hear them in Thief 2 with the ambient music volume all the way down). Unfortunately, it seems that if any sounds are missing from Thief 2's snd.crf file, Thief 2 will quit back to Windows once a level is loaded. Looks like Looking Glass screwed something up... :/
Thief: The Dark Project | Thief 2: The Metal Age |
..Thief\snd.crf\sfx\ | ..Thief 2\res\snd.crf\sfx\ |
WAV | Size (bytes) | WAV | Size (bytes) |
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abyss | 1,120,128 | basemen2 | 119,470
| bellthmp | 70,716 | basement | 107,694
| bridge1 | 35,526 | beatbel1 | 92,878
| diffuse | 66,620 | bellthmp | 70,716
| dronelp | 48,556 | brassl | 151,538
| egglp1 | 22,726 | btrem1 | 39,056
| fb1 | 84,028 | btrem2 | 39,568
| fb2 | 61,500 | btrem3 | 37,008
| fb3 | 65,596 | btrem4 | 40,592
| fb4 | 90,172 | btrem5 | 42,044
| ffall1 | 82,054 | fb1 | 84,028
| ffall2 | 79,042 | fb10 | 47,932
| ffall3 | 64,742 | fb2 | 61,500
| ffall4 | 48,998 | fb3 | 65,596
| howltxta | 73,276 | fb4 | 90,172
| howltxtb | 75,324 | fb5 | 39,996
| m02bs1 | 67,432 | fb6 | 55,612
| m02bs2a | 41,932 | fb7 | 46,908
| m02bs2b | 41,452 | fb8 | 45,884
| m02bs2c | 42,092 | fb9 | 37,692
| m02bs2d | 43,324 | l14_wail | 167,730
| m04cat1a | 154,284 | l14wail1 | 223,362
| m04cat1b | 110,636 | l14wail2 | 216,194
| m04cat1c | 150,590 | l14wail3 | 166,018
| m04cat2a | 144,876 | l14wail4 | 137,346
| m04cat2b | 124,168 | l2_base1 | 231,598
| m04cat2c | 151,276 | l7_base1 | 925,870
| m05loop1 | 58,866 | l7_basem | 169,090
| m05loop2 | 117,704 | m01drone | 68,944
| m05loop3 | 117,664 | m01tone1 | 84,152
| m13str | 103,900 | m01tone2 | 82,206
| pitch1 | 188,908 | m01tone3 | 159,362
| pitch2 | 186,156 | m01tone4 | 104,610
| pitch3 | 185,772 | m01tone5 | 120,980
| squarelo | 22,726 | m01tone6 | 108,726
| str1 | 24,892 | m01tone7 | 177,310
| str2 | 23,100 | m01tone8 | 172,762
| str3 | 24,380 | m04lo | 721,040
| str4 | 24,380 | m04ring | 1,032,236
| subson1 | 90,118 | m07wax | 148,028
| subson2 | 71,534 | m10boing | 140,432
| tension1 | 48,704 | pbridge | 35,526
| tension2 | 58,648 | s01mel1 | 333,912
| tension3 | 47,042 | s01mel2 | 456,848
| tension7 | 48,880 | s0400 | 675,984
| tone1 | 162,450 | subson1 | 90,118
| tone2 | 139,218 | subson4 | 85,318
| tone3 | 92,600 | substr1 | 90,144
| tone4 | 190,226 | swells2 | 931,970
| tone5 | 152,466 | tension1 | 70,530
| vox1 | 93,226 | throblo | 36,412
| vox2 | 97,994 | vln_hit1 | 231,528
| vox3 | 96,966 | vln_hit2 | 257,136
| voxloop | 93,648 | vln_hit3 | 254,036
| voxtrans | 42,318 | vln_hit4 | 273,458
| windstil | 73,276 | vln_hit5 | 241,754
| 56 files | 4,838,828 bytes | vlncalm1 | 262,188
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| | voicel1 | 169,150
| | | voxloop2 | 102,026
| | | 59 files | 11,271,918 bytes |
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Questionable Thief 2 sounds: airtone*, amb_low*, cave*, den*, hum2, lite*, lowtrem, paglit*, portal, singing*, sts_amb1, trem*, vikglow*, wingedf
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Thief 3 ( Deadly Shadows) has an annoying bug: if music is set to 0 ("off") in the options, it will resume at full volume if any option is changed or a game is saved. A quick fix (thanks to SpammersDie via the alt.games.thief-dark-project newsgroup) to get rid of all music and ambient sounds is to change "MusicAndAmbienceVolume=1.0" to 0 in default.ini under the [Cadence] section.
Unfortunately, removing sounds (WAVs/OGGs) from Thief 3 requires a bit more work (based off a TTLG forum post). The sounds are mostly in the ..\Thief - Deadly Shadows\CONTENT\T3\Sounds\SchemaMetafile_HardDrive.csc file (but music, dialog, and some ambient sounds are in the other CSC files). Use Sound Drone (alternate link) to view their contents (until something Thief 3-specific comes along, anyway) if you want to hear/extract them. You'll need a hex editor (I use UltraEdit but any should suffice) to edit the CSC file and change the names of each sound you don't want to be played. If Thief 3 can't find the sound file in the CSC file, it will check the "sounds" directory for it. If not there, the sound simply won't play (and won't crash the game, as far as I can tell).
Thief: Deadly Shadows |
..Thief - Deadly Shadows\CONTENT\T3\Sounds\*.csc |
ID | WAV/OGG | Size (bytes) |
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m06cave
m16cave | amb_caves.ogg | 1,619,165 |
m04church | amb_churchs.ogg | 402,478 |
m07song | amb_clocktower1s.ogg | 713,126 |
m07song2 | amb_clocktower2s.ogg | 1,374,000 |
m02dist | amb_dists.ogg | 245,596 |
m06drips | amb_dripss.ogg | 1,183,444 |
m06groove | amb_dungeons.ogg | 958,464 |
m04hammers | amb_hammers.ogg | 668,650 |
m01hit
m01hit2
m01hit3 | amb_inn_hit1s.ogg | 128,924 |
m01hit
m01hit2
m01hit3 | amb_inn_hit2s.ogg | 189,579 |
m01hit
m01hit2
m01hit3 | amb_inn_hit3s.ogg | 275,802 |
m01hit
m01hit2
m01hit3 | amb_inn_hit4s.ogg | 364,641 |
m04drums | drums | 62,198 |
m06chrips | chirpslo4 | 89,562 |
m10cluster | cluster2 | 89,562 |
hollow
hollow3
m03hollow
m05hollow
m06hollow
m07hollow
m08hollow
m11hollow
m13hollow
m14hollow
m16hollow | hollow | 52,030 |
hollow2
m04hollow | hollow2 | 68,370 |
m11hum | hum | 84,982 |
m08heartbeat | m08heartbeat | 90,062 |
m08hum
m16hum | m08hums | 209,530 |
m08mel | m08mel1 | 94,854 |
m08mel | m08mel2 | 94,134 |
m08organ | m08organ1 | 137,802 |
m08organ | m08organ2 | 135,426 |
m08swell
m12swell | m08swell | 170,413 |
m09children | m09children1 | 145,326 |
m09children | m09children2 | 143,598 |
m09children | m09children3 | 105,870 |
m09haunted | m09haunted1s.ogg | 2,091,678 |
m09haunted2 | m09haunted2s.ogg | 1,052,129 |
m09haunted3 | m09haunted3s.ogg | 564,681 |
m09stitch
m09stitch2 | m09stitchs.ogg | 1,209,420 |
m10mel | m10mel1.ogg | 309,484 |
m10mel2.ogg | 252,920 |
m10mel3.ogg | 315,292 |
m10mel4.ogg | 225,683 |
m10strings | m10strings1 | 124,544 |
m10strings2 | 81,642 |
m10strings3 | 73,002 |
Pretty much all amb_*.ogg sounds are ambient background suspense-type noise with the exception of amb_critterss (insects and vegetation rustling) and amb_starts (start level).
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I don't think I got all of them, so if anyone knows anymore, email me.
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