< Eep²
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File Formats |
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..\The Sims 2\TSData\Res\Lighting\*.package
..\The Sims 2\TSData\Res\Sims3D\*.package
..\The Sims 2\TSData\Res\Sound\*.package
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File Formats (inside .package & .sims2skin files)
(see mod the sims 2's internal file formats for way more info)
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GE = Game Extractor (see below)
Software |
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Body Shop Maxis | Create sims. Export body skins. | |
Game Extractor Watto Studios | An icky Java app (slow, requires bloatware Java) that can view (as ASCII text) various Sims 2 files: .package (2 types) and .sims2skin, and original Sims files. It doesn't seem to actually be able to read The Sims 2's many file formats but it's a start. | |
DatGen DarkMatter | Originally developed for SimCity 4, DatGen can read The Sims 2 files, but it's another icky app that requires a bloatware programming language overhead to be installed: Microsoft .NET framework. | |
Xantippe Bil Simser | XA-to-WAV converter |
Other |
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cheat | syntax | description | ||||||
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aging [on|off] | enables/disables sim aging | |||||||
kaching | adds 1,000 simoleons | |||||||
motherlode # | adds 50,000 simoleons | |||||||
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allmenus [on/off] | toggles showing unavailable interactions in person control menus | |||||||
debugmode | debug mode | |||||||
-debugportals | debug portals; may be command-line option | |||||||
debugsocial [on/off] | turns on/off debug flag to show outcome choice dialogs for social interactions | |||||||
displayanimbillboard <on|off> [object1] [object2] | turns on or off a billboard consisting of the active animations on specified objects | |||||||
displayanimlist | display last 400 animations on (optional) named objects | |||||||
dumphappy [object1] | dump out happy logging on specified Sim | |||||||
dumplotstate | dumps lot object state to text file LotState.txt | |||||||
dumpobjectinstances | dump current list of object instances | |||||||
dumpwants | show want scoring for active sim | |||||||
effectsmanager | particle(?) effects manager | |||||||
faceblendlimits -on/off | Turns off facial bounding limitations for Create-A-Family created Sims and prevents the normal corrections the game will make for two parents with very different facial structures, which can result in very unusual children. | |||||||
freewill | free will | |||||||
guoboff | disables GUOB(?) | |||||||
intprop maxnumofvisitingsims # | change how many sims can visit a lot at one time; default 8 max | |||||||
interrupt | ? | |||||||
listprops [<wildcard pattern:string>] [-ints][-floats][-bools][-strings] | list all or some subset of properties | |||||||
money [+/-]# | add/subtract money | set money amount | ||||||
sethour [0-23] | sets day hour | |||||||
setsimoutfitoverride -category:
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| simchecktreefulllogging
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| start/stop sim logging to text file and console
| stretchskeleton #
| 1 = normal height, <1 = smaller, >1 = taller
| makes (stretches) selected sim skeleton taller/shorter
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mini CD1 image (154K): run this with DAEMON Tools (with Safedisk emulation) in order to play The Sims 2 without the CD. This method is slower than with a true no-CD crack, but until one is released with a working build mode, this will have to suffice.
Note that the day-night transition button in buy/build mode will be affected, as well as the light fade transition for rooms with/without no doors/windows and when adding lights. (Light fading doesn't seem to increase when speeding up time either.) Why Maxis didn't feel the need to differentiate dark/light transitions is beyond me--yet more half-assed design.
change camera settings: Where the game stores your settings, in ..\Documents and Settings\<user>\My Documents\EA Games\The Sims 2\Cameras\, choose a camera file (like LiveCamera.txt). There are various parameters (not all of which are explained in the various camera files, including cameras.txt and "camera named properties.txt").
1st-person & live camera tweaks (3K): in-progress
Patches
nude censorship patch (31K): removes aliased "blur" when sims go to the bathroom and get naked (bathtub, hot tub, shower, etc). For original sims2.exe only; doesn't work on no-CD crack. There is also a no-CD crack with the nude censorship patch but it doesn't work in build mode so I won't bother providing (or linking to) it. However...:
Mods
Where the game is installed, in ..\The Sims 2\TSData\Res\Config\globalProps.xml:
Objects can then be moved (translated) in fine increments. Doors and windows (and perhaps other things) can't be placed, and objects on tables/counters/whatever still snap to their center, but it's great for lining up objects that are otherwise assymetrical due to the grid (like 1x1 TV with 1x2 couch). Unfortunately, objects still rotate in 90-degree increments. Also be careful with wall objects (lights, paintings, etc) as they can be placed so they float or are pushed/embedded into the wall). I haven't tried ceiling objects but they may exhibit a similar problem.
Where the game is installed, in ..\The Sims 2\TSData\Res\Lights\Lighting.txt:
...or however long you want the sunset/sunrise to last. 30 (seconds in reality but minutes in gametime) is pretty close to reality but set it to whatever you want. For some reason Maxis decided to make the day/night light transition so short (2 seconds) that it looks very unrealistic.
Tips
camera
1st-person view: press the Tab key; Q/E = down/up (altitude), a/d = left/right, w/s = forward/back, and Z/X = zoom in/out.
Registry
HKEY_CURRENT_USER\Software\EA GAMES\The Sims 2
HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\The Sims 2
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\The Sims 2
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