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Software |
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If you're a programmer, please consider creating one or all of the following programs:
Transmogrifier | Export and create object bitmaps. The closest thing to an object editor yet. | ||||||
BodyWarp Beta 4 (222K) | View/scale (among other things) head/body meshes/skins. Supposedly no longer in development. | ||||||
Georges Giroux | "Lets you view the head meshes and textures for now, but I am vertex editing as we speak, so everyone will be able to modify the head meshes. I will later add support for body mesh editing as well." (source)
And from an email: "It should be available by the end of the week, since vertex editing is already in (but not face editing). The only thing left to do is saving to the .cmx and .skn files and then testing out new models with the game. I'm working on editing the body.skn files, but they are a bit more complex and I will have to get into touch with Maxis." Note: no word yet and it's been a couple months or so. | ||||||
Blueprint Bil Simser | object modeller/converter and other utilities, including Xantippe (XA-to-WAV converter) | ||||||
M a x i s |
FaceLift Gold (8.9MB Win9x+) | sculpt faces | |||||
HomeCrafter (2.43MB, Win9x+) | create custom wallpaper/floors | ||||||
SimShow (5.51MB, Win9x+) tutorial (566K) | skin-on-body previewer | ||||||
l a d r i n K |
FAR Extractor (12K/Win9x+) | Extracts these file formats from FARs (The Sims' database format):
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BMF2SKN (DOS) | Converts bmf to skn | ||||||
Skn->Obj | OBJ is a generic 3D file format. Convert any single-piece object (heads, hands, glasses, bottles, wrenches, etc) to an OBJ. | ||||||
IFF Editor | Will extract and re-combine all the items in an IFF file. This will allow you to modify these items and recreate the IFF file; in development(?). | ||||||
Simsruleus | Not as user-friendly as FAR Extractor but they work (only on animation.far and textures.far, though), and the model ripper gets the correctly-named ASCII SKNs, while the texture ripper just gives numerical-named BMPs. To prevent annoying crashes, drop the animation.far or textures.far onto the appropriate .exe. | ||||||
FarView II (Win9x+) Marginal Software | Textures.far viewer/extractor with texture preview and list. | ||||||
texture.far extractor (41K/DOS) Tea Fume Dday View/replace textures in textures.far. Note that it's unnecessary to replace skins in textures.far since you can simply put the skin in the GameData/Skins directory and The Sims will use that one for the default instead of the one inside textures.far.
| Edit sims' abilities like cooking, charisma, mechanical, creativity, etc. without studying; and sims' attributes like activeness, playfulness, neatness, etc.
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Textures |
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The Sims uses 8-bit (256-color) Windows bitmap (BMP) images for textures.
These textures were originally extracted from ...\GameData\Textures\textures.far with Multi Ripper (but any BMP ripper will suffice) before I found FAR extractors. The original pre-patch texture names were found and edited out with a hex/text editor. Use the above FAR extractors if you'd like (a) specific texture(s) extracted.
Skins"Skins" are just textures applied to 3D body models. Skins are just textures which can contain flesh (skin), clothing, faces, hair, hats, etc. The Sims uses 256x256 pixel resolution BMPs for full-body skins, 128x128 for faces, hands, hats, and accessory objects like the policewoman's nightstick, gardener's watercan, fireman's fire extinguisher, maid's sponge, newspaper girl's bag, etc are 64x64.Note: these are for the original Sims without any expansion packs.
NPCs/Services
Careers
Other
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This info expands on SimShow's docs. B###_____.bmp, where ### is:
002: short-sleeved shirt and long pants 003: long-sleeved shirt and long pants 004: male formal coat and pants (tuxedo) 005: female: short-sleeved shirt and skirt (maid's outfit); male: non-formal jacket-and-tie
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ObjectsObject texture sizes vary, but are usually 64x64. | FloorsFloor textures are 64x64. | WallsWall textures are 128x240.
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Other |
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Neighborhoods | Command-Line Switches | Cheats | Patches | Expansion Packs
Importing
-ngh:directory | use "directory" (or whatever name you like) as neighborhood--see above |
-nodx6 | supposed to be for disabling advanced DirectX features, but I didn't notice any difference |
-nosound | guess |
-r800x600 or -r1024x768 | changes resolution, but I haven't gotten these to work--with or without a colon before the resolution--but other people have |
-skip_intro | skip intro movie |
-skip_verify | "Skips verification for OS, DirectX version, a compatible graphics card, game already running, not enough memory/hard disk space, and a Pentium processor or better; it will try to set 16-bit color in windowed mode if it is not set to 16-bit color. Use this if the game will not start at all. It provides a possible solution for some laptop and audio/video workstation problems. Make sure you run 800x600 mode and use 16 bit or higher color with this setting." |
-w | windowed mode |
Cheats
Press Ctrl+Shift+C to open the command window, then type (and hit "Enter" after):
cheat | description |
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autonomy [0-100] | how much the sims think on their own |
bubble_tweak [z offset] | sets the z value used to offset the sims' thought bubbles (huh?) |
draw_all_frames [on|off] | Draw all animation frames, without skipping, to keep up. |
draw_floorable [on|off] | grid |
draw_routes [on|off] | Draw colored dots on selected person's path (turning off doesn't seem to work though). |
edit_grass [increment] | increment sets number value by which to change the grass |
genable [default|status] | ([terrain|floors|walls| clear|objects|people| full_draw|static_rows| static|old_clear|all] [on|off]) | removes/displays various graphics |
grow_grass [0-150] | After modifying terrain, it will be brown; use "150" to make it green again fast. |
history | Writes out current family's history; if file not specified, default is used. |
interests | Views selected sim's personalities not listed in menu. |
klapaucius ("rosebud" in patch and beyond) | Adds 1000 simoleons; use "!;" to fill up cheat window (with an ending "!") to get ~$126K. |
log_mask [mask] | Sets event logging mask (huh?). |
map_edit [on|off] | Select/deselect (ctrl+click) useable tiles; careful with this one as it will affect the neighborhood map look if you change terrain height of normally out-of-bounds tiles. |
move_objects | Move any object (like out-of-bounds and/or in-use objects + sims). |
prepare_lot | Checks for required objects on the current lot and deletes come-and-see-me objects. |
preview_anims [on|off] | animation preview mode (what animations?) |
rotation [0|1|2|3] | Set absolute world rotation (easier to just hit the rotate keys/buttons though). |
route_balloons [on|off] | routing debug balloons (huh?) |
set_hour [1-24] (removed in patch) | screw with time |
sim_speed [-1000 - +1000] | screw with sim speed (duh) |
sweep on|off|all|none|'subsys_name' [show|hide] | game "ticks" (huh?) |
sim_log [begin|end] | sim logging |
tile_info | various tile stats |
water_tool | Like wall/floor building (click to place, ctrl+click to delete, anyway) make a pond, stream, moat, or some puddles for your white trash trailer park home; this one doesn't seem to be turnoffable (no on|off switch) so I think you have to switch to build mode or something or you'll be putting puddles all over the place before it's too late. |
Note: this patch is included in Livin' Large (and later versions) and updates the following files:
C:\Program Files\The Sims\ (or wherever you have it installed)
And adds:
The first 5 files are available here for those who don't have them and/or are having trouble installing the patch because it says the file contents are different. I would advise making a backup of your Sims.exe before overwriting it. These 5 files (as well as everything else in the \Downloads\WallLite\ directory) can be safely removed after the patch runs. Your original Sims.exe can also be restored, allowing all old cheats to work and no-CD crack intact.
Installation Registry Changes
Expansion pack installation giving you problems? Don't trust the installer to update your registry correctly? Here's what's going on with the registry (original Sims REG file):
These changed/added key values are in HKEY_LOCAL_MACHINE\Software\Maxis\The Sims\:
House Party
Hot Date
Vacation
Unleashed
Note that this will take around a couple gigabytes of disk space for all expansions (plus the original The Sims, of course) minus whatever you've added to The Sims (skins, objects, houses, etc). Also, how full/many neighborhoods, downtowns, and vacation areas you have influences disk space usage.
In the registry editor, go to HKEY_LOCAL_MACHINE\SOFTWARE\Maxis and export the entire branch to a file ("thesims.reg", "sims.reg", whatever). If you're worried
about your EA electronic registrations, export HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\Maxis, too, but I wouldn't bother.
Archive/compress (ZIP, RAR, ACE, whatever) the "The Sims" directory (with all subdirectories and files) with the registry files. Nothing is installed outside of this directory: "C:\Program Files\Maxis\The Sims" by default, but you can easily change it if you update the registry settings.
You can also include the program shortcuts so they're easily moved to your Start menu (or wherever) after unarchiving/decompression.
In case you don't know, registry files (*.reg) can simply be double-clicked to merge with the Windows registry.
Patches
Expansion Packs
Reinstallation
With the increasing amount of expansion packs available now (5 as of early 2003), reinstalling them is a pain. Here's a way to combine them all. If you don't have all the expansion packs you can still do this but it's not a good idea to install a previous expansion pack over a more recent one.
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