circa: 2005
genre: action-adventure
developer: Crystal Dynamics
publisher: Eidos Interactive
engine
collision detection
- feet adjust to stairs/slopes/objects when standing (but walking/running still don't)
- body: adjusts to stairs/slopes when crawling, crouched, and lying on ground, but blips/flickers a lot
player character
facial expression no longer changes when shooting
moves: no: running skid, looking (while crouched, lying on ground, on all 4s, hanging, swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
- Head doesn't move when holding a weapon while looking around
- new: lie on ground (+ move), climb (+ diagonally and z-axis slopes, grappling hook), swing (grappling hook, ropes)
level design
environmental interaction
- break: pipes (when shot)
- ride: platforms (sliding, swinging)
- other: grapple platforms