genre: action-tactical
publisher: Sierra
engine: Sierra proprietary
- atmospheric/environmental effects: blood (drops, pools), smoke (gun muzzle, smoke grenades)
- reflection: mirrors, sewer water, some countertops
- lighting: dynamic, colored; gunfire, flash grenades, flashlights, light flares (coronas), lightsticks, blinking hazard lights, SWAT hummer emergency lights
- physics: bullet force knocks over practice range targets, shoot through objects (glass, wood, etc)
player character: dripping blood
- moves: crouch, lean left/right, run (dynamic mode), shoot, use, walk
level design
- environmental interaction
- pushable objects: people, some doors
- rideable objects: escalator
- other: open/close most doors, slide open closet/shower doors, open some: (cabinets, drawers, & refrigerators)?; pick some locks, pull church bell rope, lift some toilet seats, turn some lights on/off, shoot some ceiling fans to stop, button raises TV in bus
weapons: bullet holes, shells, clips, sparks, wood splinters; gun muzzle smoke