circa: 2000
genre: action
engine: Innerloop Studios TerraForm (modified IFS landscape engine from Joint Strike Fighter)
- atmospheric/environmental effects
- weather: clouds (moving), fog, rain, snow
- other: dust (bullet impact), smoke
- particle effects: bullet shells, shards (generic "chunk", glass, wood)
- physics: bullets (impact force, ricochet off metallic surfaces), truck/plane shocks/suspension
- other: terrain LOD
player character
- character: David Jones
- moves: climb fence/ladder (+ slide down), crouch, jump, place C4/proximity mine, run, shoot, strafe, throw hand grenade, walk
- view: 1st-/3rd-person (climbing, using computers, picking locks); zoom: binoculars, some guns
level/world design
- location: Russia; 14 missions (~20km²)
- environmental interaction
- breakable objects: computers (inaccessible), glass (warning lights, windows), oil drums (some), security cameras, wood-covered window openings
weapons: AK-47, APC, Desert Eagle, Dragunov, Glock, grenades (normal, flashbang), Jackhammer shotgun, knife, M-16A2, M2HB, Minime, proximity mines, RPG 18, Spas 12, T80, Uzis
- bullets: holes, impact sparks, shells (eject & disappear shortly); shoot through surfaces (glass, wood)