circa: 2002
genre: action-adventure-RPG
publisher: Fox Interactive & Sierra
engine: Monolith LithTech Jupiter
- atmospheric/environmental effects
- dirt/dust: falling communications tower
- smoke: chimney, cigarettes, explosions, fire, poison
- sparks: fire, blade/bullet impacts, broken wall light, garage door opener
- steam: coffee pot, reveals mirror message
- water: bubbles, reflection (pixel-shading), ripples, mist
- weather: snow, tornado, wind (antenna, cobwebs, fences, grass, mailboxes, powerline poles, powerlines, signs, trailer home, trees, window shutters)
- other: blood spurts, cracking ice (+ ice spray), footprints, powerline pole falls and breaks gate, searched items move (files flip, paper curls), sink water level rises/lowers/waves, snowmobile vibrates, water shoots up from broken toilet tanks
- collision detection: move when bumped (bottles, chimes, potted palm plants), Cate's body blocks things from opening/closing
- environmental mapping: decoder, desks (drawers only?), dynamite timer, glass windows (some), metal (coins, weapons), screen doors, sinks, table (1 only?), toilets, Unity sphere, vases (some), walls (some)
- lighting: dynamic, colored, coronas, flickering (keylight dies, lanterns, some hanging ceiling lights when hit); gunfire, fire, keylight, lanterns, welder
- particle effects: blood spurts, breaking objects (shards: glass, paper, wood; parts: hanging/potted plant dirt/leaves, sandals), ice spray, explosion debris/shrapnel, fire (flames, embers, sparks), impact dust/leaves, falling leaves, flour, liquid spray, rice, smoke, snow, sparks, steam, water (sink faucets, waterfall mist)
- physics: bodies bolt-pinnable to vertical surfaces (+ fall down when bolt removed), debris bounce, jerk if hit/shot (swing-hang signs, bodies, cylinder/round lanterns, some hanging ceiling lights), locks fall and bounce
- reflection: pixel-shaded water, see environment mapping
- shadows: vertical angle adjustment; player character, NPCs
- textures: 16-/32-bit, detail
- decals: blasts, blood, bullet holes, footprints
- filtering: bi-/trilinear, anistropic
- mapping: bump
- transparency: bullet tracers, fire, glass, sword swings, smoke, throwing star (Shuriken) trails, tornado, water (+ mist)
- other: some pixel-shaded water, fresnel
level/world design
- # levels: 15 chapters?, 40 levels?
- locations: Japan (Inotakimura village: feudal estate), Calcutta, India (marketplace, theater); Siberia (Soviet military installation); Akron, Ohio, USA (trailer park, flying house); underwater base
- environmental interaction
- break: ashtrays, baskets (filled only?), cans, cheese wedges, cigarette (butts & packs), cups (ceramic, paper + stacks), glass (bottles, windows--some), lanterns (hand), lightbulbs, matchbooks, mugs, onions, paper wads, plants (hanging/potted), plate stacks, propane tanks, sacks (flour, rice), sandals, sinks, toilet paper rolls, toilets, tomatoes, trashcans, utensils, vases, weeds (dandelions)
- open/close: chests/trunks, doors (normal, bathroom stall, closet, cupboard, phone booth, sliding dresser), drawers (counter, desk, table), file cabinets, gates, landing chute, mailboxes (some), newspaper vending machine, stereo cabinet, toilet seats, windows (some, + some shutters)
- pickup: bodies (+ drop), health (bandages, first-aid kits), purse, shot crossbow bolts, thrown Shurikens; see inventory
- ride: crane, snowmobile, theater secret passage doors
- throw: coins, grenades, Shurikens
- turn on/off: generator (- off), lights (button, string, switch), radio, sink faucets (- off)
- other
- when shot (fire extinguishers spray foam, leak liquid: barrels, large tanks, pipes)
- defuse bomb, enter password, erase chalk marks
- jerk: some vases, lanterns (cylinder/round only?, when hit/shot)
- knock over bottles by body or action
- move: theater seat, wood boards
- pick locks: regular doors, chests/trunks
- plant: bombs, [phone] bugs
- play audio tapes
- pour: coffee into mug, sugar into generator
- read notes, remove posters, repair fusebox, replace vacuum tube, ring chimes (+ hit)
- search: bodies, files, paper stacks
- screw/unscrew lightbulb, spin sign, sound alarms, trashbags wilt when hit/shot, unlock gate, use radio, weld off combination locks
- puzzles: collect posters, disable generator, find (objects, people), photograph person, plant bombs, rescue/escort person,
- traps/hazards: breaking boards, ceiling spikes, electricity (gate, fallen powerlines), falling (communication tower, in icey water), fire, fire extinguisher spray,
player character
- character: Cate Archer (secret agent)
- cold breath, skill points, hair moves, hiding places make invisible
- screen: brightens and glows when sprayed with fire extinguisher, turns blue when electrocuted
- shakes: keylight when it goes out, hairspray welder can
- slips on bananas
- footprints: mud, snow
- footstep sound: dirt, cement/stone, grass, metal, mud, snow
- moves: crouch, jump, lean left/right, pickup/drop body, run, shoot, strafe, turn 180 degrees, walk
- view: 1st-/3rd person (cheat)?; zoom: gun scope
weapons:
- guns: AK-47, Gordon 9mm submachinegun, McAllister .32 automatic handgun, stungun
- blades: katana, throwing stars (Shurikens), Tulwar
- CT-180 Utility Launcher: camera disablers, glue bombs, radio trackers, tranquilizer darts
- explosives: Angry Kitty proximity mines, dynamite, grenades (normal, gas: acid, sleping; stun)
- Vindicator Model 6 Sportsman's crossbow: + scope; bolts: normal, fire, poison
- other: bear traps, welder
- bullets: holes, impact dust/sparks, shells (eject, bounce once, & disappear or remain, depending on shell type?), tracers; retrieve fired bolts/thrown Shuriken (bodies/wood surfaces only?), shoot through surfaces (fences?, glass, grates, wood?)
NPCs
- animals/enemies: humans, non-threatening rabbits & rats
- AI
- human enemies
- distract: coins
- crouch, dodge, duck for cover
- follow footprints
- hang/pickup posters
- investigate dead/unconscious bodies
- notice: turned off lights, opened/closed doors?
- relaxed: light cigarettes, take naps, fill out paperwork, use restrooms
- slip on bananas
- sound alarms
- leaving rooms: turn off lights & close doors
- use flashlights in dark rooms?
- wake up when lights turned on
- rabbits: run away when approached
inventory: ammo/weapons, armor (vests: light, medium, heavy), audio tapes, bag of sugar, bananas, batteries, bear traps, compass, coffee pot, computer vacuum tube, fuel can, gadgets (body remover, decoder, lockpick, spy camera, welder), intelligence items (books--spy manuals, briefcases, envelopes, film--camera & movie reels?, folders, maps, notes), keycards, keychain light, keyrings, presents, wrench
other
- multiplayer: co-operative
- sound: stereo, DirectSound 3D, EAX2