circa: 2001
genre: train simulation
developer/publisher: Microsoft
engine: Kujo proprietary
- atmospheric/environmental effects
- weather: rain, snow
- other: smoke, steam
- collision detection: move car (cars, container mover, train)
- lighting: dynamic, colored; day-night cycle
- particle effects: smoke, steam
- physics: gravity, friction, inertia
- shadows: in-texture, polygonal; vertical angle adjustment; trains, buildings
- texture: bilinear filtering, mipmapping
player character
- character: train (train engineer)
- moves: forward, back, breaks (locomotive + train), lights (dim, full), horn, bell, windshield wipers, raise/lower pantograph, sanders
- view: 1st- (cab)/3rd (multiple)-person
level/world design
- locations: 6 routes; USA: Northeast Corridor (Philadelphia, PA to Washington, DC) & Marias Pass (Montana), Settle to Carlisle (England), Tokyo-Hakone (Japan), Austria
- level editor: route editor/extractor (based on USGS DEMs), cab editor
- environmental interaction
- break: train derailments
- move: train cab controls (levers)
- other: deer move when train horn blows
- puzzles: meet time deadlines, sort freight cars, transport cargo/passengers
- traps/hazards: gravity/stress (train derails if too fast on corners, couplers break), other trains
other: sound: stereo, doppler effect