circa: 2002
genre: action-adventure (fantasy)
engine: Dragonstone proprietary
- atmospheric/environmental effects
- water: drops
- weather:
- other: impact dust (enchanted bookcases), embers (fireballs), explosions, fire, smoke (), sparks (sword impact), sparkles (magic, mana cell), steam (cauldron, grate); see particle effects
- collision detection: jump-landing Dirk's body breaks barrels
- lighting: dynamic, colored; coronas
- particle effects: fire, Dirk's charred body, dust, magic, smoke, sparks, sparkles, steam, water drops
- physics
- gravity: PC/NPCs
- friction, inertia, momentum
- bounce: barrel shards, sparks
- shadows: horizontal angle adjustment?, ovalular masks; PC/NPCs
- skeletal animation: yes
- texture: 16-/32-bit depth
- filtering: bilinear
- mapping: mip
- decals: ?
- transparency: tracers (arrows?, sword swing), cobwebs, fire, light beams, smoke, water
- other: anti-aliasing, cel shading (PC/NPCs, pickups, ropes), motion blur, shaking (fireball impact)
player character
- name/description: Dirk
- darkens in shadows
- facial expressions
- footsteps: metal, stone, wood
- idle actions
- moves: block, climb, crouch, drop/pickup object, jump (+: attack, grab ledge, pull-up), roll (forward, left/right), run, shoot/swing weapon, strafe, walk
- view: 3rd-/1st-person (- move character)
- pan: keyboard/mouse
- other: character bodies fade when camera near
level/world design
- # levels: 1 castle, 43 areas, 250+ rooms
- location: mostly indoors
- cutscenes: yes
- level editor: no
- environmental interaction
- break: barrels, wood beam
- climb: chains (+ turn left/right, jump), ladders
- drop/pickup: see inventory
- open/close (automatic): doors, gates
- ride: swinging ropes
- other: hit switches, swing on ropes
- puzzles: find keys, hit switches
- traps/hazards: breakaway floors, drowning, electrocution, gravity (falling), falling (bookcases, boulders, tables), fire (+ balls), shooting (books, flaming wood poles)
weapons: crossbow, sword
NPCs: bats, books (flying), chairs, hopping creatures, knights, serpent (hydra?)
inventory: amulet, treasure (crowns, diamonds, goblets, gold coin bags), keys, potions (health, mana), weapons/ammo
other
- sound: stereo (+ surround), A3D, DS3D, EAX, Miles