circa: 2003
genre: construction simulation
publisher: ValuSoft
developer: Gabriel Interactive
engine: proprietary
- atmospheric/environmental effects
- dust: building debris wood
- smoke: exhaust
- collision detection: very realistic
- cutscenes: yes
- lighting: static, colored
- particle effects: debris, smoke
- physics
- gravity: vehicles
- friction, inertia, momentum
- Havok engine
- vehicles (as a whole and parts) bounce, jerk, shake
- reflection: water (sky only)
- shadows: some buildings
- textures: 32-bit depth
- filtering: bi-/trilinear
- mapping: mip
- transparency: glass, smoke
- other: lens flare (sun)
player character
- character: construction vehicles (bulldozer, crane, dump truck, excavator, front-end loader)
- moves: raise/lower vehicle arms/bed/bucket/ball/fork/hook, turn cab
- view: 1st-person (cab), 3rd-person (free, orbit, static, watch)
- pan/rotate: mouse
- zoom: 3rd-person only; mouse
level/world design
- # levels: 10
- location: construction sites (empty lots, quarry, streets, etc)
- level editor: no
- environmental interaction
- break: buildings, streetlights, street signs, telephone poles, trees
- move: air conditioners, barrels/drums, building debris, construction (barrels, cones, fences, gates), crates, dirt, dumpsters, fences (chainlink, wood), patio chair/table, pipes, port-o-potties, skids (brick, plywood), stairs, streetlights, street signs, telephone poles, trailers (enclosed, flatbed), vehicles, water cooler
- pick up: air conditioners, crates, pipes
- other: dig holes in ground, make dirt piles, flatten dirt
- traps/hazards: falling in holes can disable vehicle
weapons: none
NPCs: other vehicles
inventory: none
other
- sound: stereo; radio stations