circa: 2001
genre: action
developer: Monolith
engine: Monolith LithTech
- atmospheric/environmental effects
- clouds (moving, rotating)
- wind: cable hooks, curtains/drapes, streamers, trees
- other: explosions, fire, shaking, smoke (fire), sparks (hacking, flares, impacts: alien claws, knives), steam (dead aliens, pipes); see particle effects
- lighting: dynamic, colored; coronas, flickering; fire, flares, flashlights
- particle effects: blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
- physics
- gravity: player, NPCs
- friction, inertia, momentum
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
- skeletal animation: yes
- texture: 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
- other: lens flare
player character
- character: alien, human, or predator; facial animation, feet jump-land impact dust, footsteps (dirt, water), grows (alien)
- moves: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
level/world design
- location: other planets
- cutscenes: yes
- level editor: no
- environmental interaction
- dropable:
- pickupable:
- other:
- traps/hazards: acid, electricity, fire, gas (plants), steam
other
- enemies/animals: aliens, humans, predators
- inventory: weapons/ammo
- sound: stereo